After the plates had been tracked/matchmoved and matching scene geometry created, i grabbed a frame from the sequence (above) to be used as a camera projection map.
Camera projection is a method commonly used for matte paintings, where a still image or matte painting is projected from a virtual cameras perspective onto corresponding geometry. This provides opportunity to create 3d movement and depth to an otherwise 2D image.
By projecting the frame onto the modelled tunnel geometry from the matched camera, we now have a rough recreation of the set environment in which additional virtual cameras can pan,zoom and rotate. Of course there is some major texture distortion in some areas, particulary towards the end of the tunnel where the frame/texture becomes smaller and so stretches more to fit the geometry. Photogrammetry techniques could also be used here for more accurate object recreation, though this usually needs more than one image to work correctly.
Below is a screengrab of what this simple scene now looks like. A second camera was created to move independently and render from - the first camera must remain stationary as this is projecting the image onto the scene. It may be a good idea to freeze/lock this camera to avoid accidently moving it and messing up the projection.